I'm feeling crotchety because it's late and my throat feels like a jellyfish crawled into it and died, thus precluding sleep. Combined with the factors I'm here to discuss, it's putting me in a dismal frame of mind
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Why is it so bad for games to be linear? Are cutscenes really such a plague? Bragging about branching dialogue paths and tons of endings just seems like a gimmick, as of late. One that will force me to play a game way too many times in order to discuss it at all
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